The Companion Site for the Book ActionScript 3.0 Game Programming University

 
About the Book

Book Source Files (Second Edition)

Book Source Files (First Edition)

Book Table of Contents

Book Corrections

All Articles

Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com. Download the source code (final game, parts 1 and 2).