The Companion Site for the Book ActionScript 3.0 Game Programming University

About the Book

Book Source Files (Second Edition)

Book Source Files (First Edition)

Book Table of Contents

Book Corrections

All Articles

About Flash Game University

Gary Rosenzweig's ActionScript 3.0 Game Programming University is a book about Flash game development. There is a first edition (red) and the new second edition (blue, coming soon). Inside the second edition are more than 20 games, with all source code and detailed descriptions about how they work. You can start with chapter 1 and learn to program in ActionScript 3.0, and then go on to learn how to make games. Or, you can skip to a particular game and customize it for your own needs.

The second edition of the book adds many new games including a Balloon Pop game to chapter 7, a Collapsing Blocks game to chapter 8, a set of card games in the new chapter number 13, several 3D games in the new chapter 14. Plus, the second edition has a new chapter 15 about building iOS apps with Flash CS5.

From the back of the book:
Flash game guru, Gary Rosenzweig, shows you how easy it is to create fun and addictive web-based games with the game development power of ActionScript 3.0 and Flash Professional. This book includes 16 complete games with source code and detailed descriptions of how each game was built. Through these games you’ll learn how to make your own creations. The code is easy to modify for use in your own projects and websites. Whether you are looking to learn ActionScript game programming or just need an instant library of game code, this book is for you!
20+ complete games and source code, including:
- Match Three
- Trivia Quiz
- Jigsaw Puzzle
- Matching Game
- Space Rocks
- Racing Game
- Word Search
- Platform Scroller
- Racing Game
- Video Poker and BLackjack
- 3D Adventure Game
Plus, learn some of the basic techniques you can use to create your own games.
Gary Rosenzweig is the founder and chief engineer of CleverMedia, a game development shop that has created more than 300 web-based Flash and Shockwave games over the past 15 years. He is the author of such books as Macromedia Flash MX ActionScript for Fun & Games, Sams Teach Yourself Flash MX ActionScript in 24 Hours, and Advanced Lingo for Games.