With Flash long gone and even the Flash Player for web browsers being officially dropped by Adobe, this is no longer an active site. I'll keep it up here as long as I can as an archive. Here you'll find links to the source code from both books, as well as the posts originally made to this site from 2007-2011. Looks like most of the videos and source code from those posts work.
I just got my copies and they look great. Amazon shows Jan. 21 and Barnes and Nobile shows Jan. 27. But if you want to get one from their first shipments I would imagine it is important to preorder now.
The new book has a blue cover and weighs in at just over 550 pages with the three new chapters and 9 new games. I've switched the pages on the site so they now show the source files for the second edition, though you can still get to the first edition's source too.
I'm excited to announce that the second edition of ActionScript 3.0 Game Programming University is on the way! This will not simply be a reprint with a few minor changes. There are three completely new chapters and also some games added to existing chapters.
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have a bucket move with the cursor at the bottom of the screen and catch objects. Some are good and some are bad, and the score changes based on what type of object is caught. You can find full resolution video and more podcasts at FlashGameU.com.
Gary Rosenzweig builds a catching game in Flash ActionScript 3.0. In this part, you learn how to have objects fall from the top of the screen, taken from various movie clips in the library using arrays of strings to determine which movie clip is created and dropped.
Gary Rosenzweig looks at ways movie clips can communicate with each other in Flash ActionScript 3.0.
Gary Rosenzweig talks about display lists and how you can manipulate them to move display elements ahead or behind others.
Gary Rosenzweig shows you how to apply dynamic filter effects to a movie clip, such as glows, drop shadows and bevels. You can find the source files, full resolution video, and more podcasts at FlashGameU.com.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to pause a sound in AS3 by recording the position of the sound before stopping it, then resuming the sound at that same position.
Gary Rosenzweig looks at a basic game inventory system created with Flash ActionScript 3. Using an Inventory object, you can allow the player to add items to their game inventory. Then you can let them click on the items to use them, or test the inventory contents to allow them to complete tasks in the game.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to create a very simple particle system using a class and by adding and removing movie clips from the display list.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, answers a question in this podcast of how to maintain continuous animation while receiving user input. The character on the screen continues to follow a walk animation even while the player triggers the animation over and over.
Gary Rosenzweig, author of ActionScript 3.0 Game Programming University, shows you how to read in a small XML file containing some constant variable values.
Gary Rosenzweig from FlashGameU.com shows you how to build a simple clock to count down time until the end of a game.
Gary Rosenzweig from FlashGameU.com shows you how to make a movie clip fade away according to the distance to the cursor location. He uses a Base Class to assign this same script to two different movie clips.
In this mini-chapter two-part episode, Gary Rosenzweig completes a snake game in ActionScript 3.
In this mini-chapter two-part episode, Gary Rosenzweig starts building a snake game in ActionScript 3.
Gary Rosenzweig takes a look at how to put two Flash games together, inside of a single Flash movie. The trick is to use the Loader object.
Steve wrote in about the Toggle Button episode.
This tutorial shows you how to create an array with a random arrangement of items, like a shuffled deck of cards, or a list of sounds to be played in a random order.
This tutorial shows you how to alter the matching game in the book ActionScript 3.0 Game Programming University to use pairs of cards instead of identical cards.
How to create simple dynamic buttons that allow you to create identical buttons with different labels. The buttons also behave like buttons, with rollover and down states.
How to use the SharedObject to save bits of data to the local hard drive for use at another time.
A look at simple animation in ActionScript 3.0 that uses physics and gravity.
Take a look at the two main collision detection functions in Flash AS3 and how they work.
This video tutorial shows you the AS3 Matching Game from the ActionScript 3.0 Game Programming University book, and walks you through the steps of creating the basic game.
Video tutorial about how ot make a simple toggle button in ActionScript 3 and Flash CS 3.
This video tutorial show syou two ways to play sounds with ActionScript 3.0 in Flash 9.
What makes ActionScript 3.0 so good for Flash game development?
Who is Gary Rosenzweig and why did he write ActionScript 3.0 Game Programming University?
Learn about the book ActionScript 3.0 Game Programming University.
Gary Rosenzweig and William Follet introduce the FlashGameU.com Web site and podcast.