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Advanced Lingo For Games
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| Game Variations
The nature of the sprite behavior in this game lends itself to countless variations. The example movie on the CD-ROM includes two. The first is a carnival-like game shown previously in Figure 9.1 and the second is closer to something like "Whack-A-Mole", shown in Figure 9.2 The carnival-style game is not that challenging. Because there are many targets always on the screen, it is only a matter of figuring out which ones are worth more points and hitting only those. The second game has an element of twitch-style arcade games. You have to react fast to catch a target, and it's easy to miss because you are too slow. To vary the game even more, you can just play with the sprite behavior parameters or work with the graphics themselves. A Richer EnvironmentInstead of the plain-looking screens shown in the example movie, you should create a rich environment that reflects a theme. You can also use many different types of targets instead of just one. Here are some ideas: If you want to have different types of targets, like chickens, ducks, and turkeys, you could use different "Target" members for each. This also means using different "Target Hit" members for each. You can do this by adding another parameter to the sprite behavior to specify the first word of the members to be used. For instance, a value of "Chicken" means that the target member is "Chicken" and the hit member is "Chicken Hit". A Friendlier EnvironmentIf you are like me, and the idea of blowing away little creatures in not appealing, then consider the other ways in which things can be "shot." Here are some examples to use in place of a gun and bullets: More AnimationWhen a target is hit, it immediately changes the member of the target sprite to the "Target Hit" member. You could make this a Director film loop or an animated GIF. This way, the act of getting hit also results in animation. The final frame of this animation could be blank, so the target appears to disappear at the end, until it is later reset. You could have the target explode, for instance. If you are going to use an alternative to bullets, you can have the animation reflect that. For instance, if you have a camera as the user's weapon, the hit animation could show the targets smiling or posing for the camera. | |