Note About This Book: Advanced Lingo For Games was written by Gary Rosenzweig in 2000 for users of Macromedia Director 7. It is presented here for free on an as-is basis, with no updating. Most of the information and code here can be used in the most recent version of Director. The book has been reproduced from the final editing files archived in 2000, and not the final proof galleys. So some minor differences between this version and the printed version my exist. The entire contents of this book are Copyright 2000, Gary Rosenzweig. No part may be reproduced or copied without written permission. The text here is provided for individual use only.
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Advanced Lingo For Games
by Gary Rosenzweig


Chapter 6 Section 5

Game Variations

As with the jigsaw puzzle, the easiest variation you can do is to use different images. You can make the puzzle represent any topic you want that way. The following sections present some other ideas.

Rectangular Pieces

Computer screens are not square. Browser windows even more so. So why make a square puzzle? You can make a rectangular puzzle using square pieces, or even a rectangular puzzle using rectangular pieces.

This variation only requires that you cut the pieces differently. The game itself doesn't care if the piece width and height differ, just as long as all the pieces are the same dimensions.

You could even use round pieces if you want. The pieces still act as if they are square or rectangular, but you can just make them look round, like circles that the user can slide around. This works well with the next variation.

Sliding Number Puzzles

Another common type of puzzle is a sliding number puzzle. This is where each of the squares is simply a number, rather than a piece of an image. The object is to arrange the numbers in order. So the 24-piece puzzle discussed previously would just be the numbers one through 24.

The sliding number puzzleis really exactly the same game. Only the puzzle piece bitmaps are different.