Note About This Book: Advanced Lingo For Games was written by Gary Rosenzweig in 2000 for users of Macromedia Director 7. It is presented here for free on an as-is basis, with no updating. Most of the information and code here can be used in the most recent version of Director. The book has been reproduced from the final editing files archived in 2000, and not the final proof galleys. So some minor differences between this version and the printed version my exist. The entire contents of this book are Copyright 2000, Gary Rosenzweig. No part may be reproduced or copied without written permission. The text here is provided for individual use only.
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Advanced Lingo For Games
by Gary Rosenzweig


Chapter 5: Jigsaw Puzzle

The idea of computer jigsaw puzzles seemed ridiculous at first. I had made my first jigsaw puzzle program as more of a programming exercise, than a realistic game. I thought, who would want to play a jigsaw puzzle on a computer, when the real thing worked so well?

Well, it was a good thing that I took a chance on that first jigsaw puzzle game. The Jigsaw puzzle is now one of the most popular of games at my site. People like the fact that they don't take up an entire table and they can't lose the pieces. They play them as they would play a solitaire game. Jigsaws are a simple distraction that some players even use as meditation and for stress-relief.