Note About This Book: Advanced Lingo For Games was written by Gary Rosenzweig in 2000 for users of Macromedia Director 7. It is presented here for free on an as-is basis, with no updating. Most of the information and code here can be used in the most recent version of Director. The book has been reproduced from the final editing files archived in 2000, and not the final proof galleys. So some minor differences between this version and the printed version my exist. The entire contents of this book are Copyright 2000, Gary Rosenzweig. No part may be reproduced or copied without written permission. The text here is provided for individual use only.
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Advanced Lingo For Games
by Gary Rosenzweig


Chapter 10 Section 5

Game Variations

The rules of an invaders game are pretty tight. You can't really go too far with a variation before it becomes a completely different game. However, there are a few things you can do.

Different Orientation

Who says that up has to be up? The game could be showing a top-down view of the action. Instead of space, the screen could be a field and the invaders could be approaching insects.

Also, consider the possibility that the invaders are not moving down, but the player is moving up. The game is the same, but the background image moves down along with the invaders themselves. The illusion is that the player is slowly advancing while the invaders move back and forth.

Product Placement

What if the invaders were soda cans, soap, or groceries? The game would make little sense, but who says a video game has to make sense?

More Game Features